Day 5: Menus


Today, since I have almost all of the core gameplay mechanics in place, I decided I should cobble together a simple menu system. And it is very simple for now, but at least it’s functional, and if there’s time at the end of the jam, I might improve upon it.

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Wish you would do a tutorial on the series. This is exactly the style of game I want to make but can't find proper, and recent enough, tutorial for. Any tips?

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Do you mean in terms of the art style? Or the gameplay?

Both actually.

Hmmm, let me have a think about it whilst I’m on vacation next week, and I’ll try and put something together once I’m back.

Yay!