Day 2: Basic mechanics

Now that I’ve draw a decent chunk of the map, it’s time to begin implementing some gameplay! I’ve got the basic platformer mechanics in place, and a simple camera that smoothly pans between screens when the player reaches the edges of it. We decided to go for this approach rather than constant scrolling, because scrolling felt kind of janky with such low resolution. I think this works nicely.

I’ve also started working on interactions, with items in the world, and other animals, including a dialogue system, but that’s not ready to show just yet, so have some rather satisfying water particles instead:


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IT LOOKS AMAZING BRO!, your game has so much charisma only by seeing the fox animation :D i hope you win some categories!